![]() It's basically a datassette with everything removed but the needed part to convert sound to data signals. There are good datassette audio adapters for sale, so you don't have to do anything. So you either have to hold space to immediately skip the found message or patch the kernal ROM so that it doesn't wait for you to confirm the found message.ĭon't know how TapDancer handles it but if there's any brains behind it, it should pause - if it doesn't then that's your only problem. Hopeless.īiggest problem when loading from sound is that your sound playback might not pause after the found message - like a datassette does - there is no "motor" control. If you ever was a member of the demo/cracking scene or a part of the games business, get in touch so we can do an interview with you' and is a Game Emulator in the gaming software category. Post your C64 related links, pictures, movies, and memories. After finding a setting that worked you couldn't move anything or you'd bump it out of alignment. C64.com is described as 'This is the Facebook home of C64.COM. I have managed to load from one of those SD card cassettes as well as the CD-adapter version from my phone as well as from the computer - but it was not easy getting it to work. That's like walking over to the receiver with the ball and hand it to him. Solder a connector into the datassette and you'll have no problems. ![]() It's like you're telling one guy how to throw a ball over a fence and also try and tell the blindfolded receiver where he should stand after each throw to be able to catch it, in a cup. ![]() No, not that temperamental, I usually had no problems loading from tape but the way you hook up a phone to your computer is the biggest problem.
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